Wednesday, 12 October 2011

Updating Zork - What changes I would make to Zork

I would move away from a text-based adventure style and move more into a 3rd person action/adventure game. From Zork I'd take a focus on puzzle solving and treasure hunting. What i'd evolve is the user interface and gameplay. Making it 3rd person and having a greater emphasis placed on enviromental/platforming puzzles. Zork's enviroments were also fairly open, with the player having an ability to go backwards and forwards between different areas, visiting and revisiting. I'd have a similar set up in the remake, with maps becoming more open as the game progresses, with a non-linear approach to the levels and what order the player completes them in.

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