For my interactive Narrative I started looking at Space Pulp and Space Opera serials from the early part of the 20th century. I wanted to use the old trope common in those serials of a "Cliffhanger ending" as a method to offer a choice to the player. How would the hero get out of this jam? and the player gets to choose and see which improbable method the hero employs to escape his predicament.
I wanted to create a send up of the genre of those 30s-era Space Operas so I started looking for influences in Flash Gordon and Buck Rogers for influences on the characters and graphical direction of my interactive narrative.

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